#pragma once
#include "UltimatePhysX3Precompiled.h"
#include "UltimatePhysicsActorDesc.h"

using namespace physx;

class _UltimatePhysX3Export UltimatePhysX3ActorDesc :public UltimatePhysicsActorDesc
{

	PxRigidDynamic *actorDesc;
	PxMaterial* mMaterial;

public:


	virtual PxRigidDynamic * getPxActorDesc();
	virtual void addBoxShape(Ogre::Vector3 position,Ogre::Vector3 orientation,Ogre::Vector3 dimension);

	UltimatePhysX3ActorDesc(PxRigidDynamic* actor,PxMaterial* material);
	~UltimatePhysX3ActorDesc(void);
};

